Model: 1800's

This one broke my usual workflow in that it's the only model hat started in Maya and that I then created the high poly around the low poly 

at this point I was noticing that the arms in my initial illustrations weren't really working well in the 3d space so I had to change them up and decided on a ball joint thing.

And here it is, when I pose it it will have a lean (forward) and a little bit of a squat as well but as it stands this is my bot. 


  1. you're still alive then? I'm relieved :)

    1. i was so scared when i read that comment. but now im relieved :)


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