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Showing posts from 2014

Maya Winter Submission

http://artoftumo.blogspot.co.uk/2014/10/tutorial-1-egg-cup.html http://artoftumo.blogspot.co.uk/2014/10/pencil-and-eraser-sorry-its-late.html http://artoftumo.blogspot.co.uk/2014/10/marble-block.html http://artoftumo.blogspot.co.uk/2014/11/texturing-1.html http://artoftumo.blogspot.co.uk/2014/11/wooden-block-uv.html http://artoftumo.blogspot.co.uk/2014/11/allyway.html http://artoftumo.blogspot.co.uk/2014/11/maya-uv-wip.html http://artoftumo.blogspot.co.uk/2014/11/maya-character-lighting-and-rendering.html http://artoftumo.blogspot.co.uk/2014/11/lighting-and-rendering-house1.html http://artoftumo.blogspot.co.uk/2014/11/maya-complete-uv.html http://artoftumo.blogspot.co.uk/2014/12/maya-lighting-tutorial-part-2.html http://artoftumo.blogspot.co.uk/2014/12/maya-render-layers_19.html http://artoftumo.blogspot.co.uk/2014/12/maya-lighting-old-alley.html http://artoftumo.blogspot.co.uk/2014/12/maya-color-maps.html

Maya: Color Maps with bumps and specs

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aaaaaand my pc is refusing to render past here. its been 3 hours now trying to render it and im not getting any of the lights. initially it was caused by my settings having changed (dont't know how) but now at the end of the tutorial it refuses to render the final image. things I've done to try and get the render to work: closed all background programs reduced resolution of all textures to 1920 instead the the 4k stated in the tutorial changed render quality from 2 to 1 currently trying to convert tiff files into .map files solution: In Maya preferences under render setting set mental ray to be the default renderer and check "use optimised textures(auto/conversion)" box then link it to the location of your textures and click update optinized cache textures now. Even with the pseudo solution I am unable to render anything near the major light sources of the scene but have been able to shot the wood texture on my crates and beams. after restar

Maya: Lighting Old Alley

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Maya: Render Layers

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What if Metropolis: presintation

What if Metropolis Final Presentation

thumbnail i forgot

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Concept to final

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Concept art: Background:    test render imported:  full render imported:  Final Render:

Apochi WIP

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will be done before crit day :)

Key asset a.

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Key Asset b.

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Maya lighting tutorial part 2

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Black Narcissus: Film Review

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Directed by: Emeric Pressburger, Michael Powell Staring: Deborah Kerr, Kathleen Byron, Jean Simmons, David Farrar  Year of Release: 1947 Fig. 1 For this film review I shall be taking a major interest in the color palette and the matte painting.The use of matte painting and the detail within them help to bring life into the world of the travelling nuns often times portraying impossible heights and over the top  grandeur  in its wide angle landscapes.  Fig. 2 "where once wine flowed and harem ladies cavorted, is a brilliant achievement in color composition."  - The New York Times, 1947 The thought of building being built literally on the edge of a cliff evokes a sort of fantastical feeling from the viewer setting us up for the general mood of story of something being just on the edge of possibility with a hint of the fantastical. Fig. 3 The image above serves to display the masterful use of colour throughout the film as the blues and whites shown on

Maya: Complete UV

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Maya: Lighting and Rendering: House_1

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Maya: Character Lighting and Rendering - Done

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Pencil character: Textures and shaders

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new composition

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hey guy's going off the feedback I got for my last OGR I thought I would change up my composition a little bit, also took some points from Simon on what would really make my city look cool and how to pose the shot.

Maya: UV wip

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OGR session 2

OGR Session 2

Orthographs

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Life drawing

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