Christmas Break: Models and Textures

Here is part 2 my models and textures.

Pretty much to sum it all down, I made a low poly body model in maya exported it to zbrush where I there spent longer than I should have creating a high poly model brought it back into maya and did my bakes.


Textures and bakes:
all in all bakes came out quite well, there was some artifacting but nothing too major and I cleaned up the areas most affected by it.


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