Fig.1 Film name: Duel Directed by: Steven Spielberg Starring: Dennis Weaver Year of release: 1971 The premise of the film Duel is that of a man who was simply being hunted down by an unknown man in a large truck. On the surface this does not sound like it would become an amazing film but the director, Steven Spielberg, managed to pull the suspense out of such a situation. While watching the film what one can gather that it is truly less of a car chase film and more of a film battling with the changing image of male masculinity as the second wave of feminism was gaining traction the world over many men where feeling that this would change the order of things. This one could believe that the directed even inferred to in the very begging of the film with the radio conversation where a man calls to a help line for assistance and says: "The questions says, 'are you the head of the family?' well quite frankly the day I married that woman that unfortunate...
OGR 10/10/2014
ReplyDeleteHey Tumo,
So - the buried city! This is a real challenge because you need to be able to express the city-scale of your civilisation, without the benefit of an 'exterior' shot - i.e. from what vantage point can you show the entire city? How can you get far enough 'outside' of it and from where exactly in this buried place is the city being viewed? (From inside some other huge cavern, or from some lone outpost?). Mailin is also meeting the challenge of this city, and I left a bunch of visual references on her blog as part of her OGR;
http://mailinbergatuca.blogspot.co.uk/2014/10/mailins-online-green-light-review-for.html
They should be as useful to you - note particularly the suggestions around thinking practically about the logic of this underground world - i.e. fire your imagination and your design of the nitty-gritty by asking yourself how the inhabitants live, work and feed down there in all the darkness. With this city, what I want you to avoid is simply depictions of lots of soft mid-brown rock, tunnels, and torches; it's a city, with all the scale, multitude and complexity it suggests.
I'm including a link to Jack's OGR too - as here I discussed similar expectations and suggested that, by looking at actual real world rock-formations, you could begin to establish a more architectural understanding of 'mud'.
Finally, these images by Piranesi might further inspire you in terms of the combining of underground spaces with ropes/mechanisms:
http://stephenwhoward.files.wordpress.com/2012/10/piranesi1.jpg
http://upload.wikimedia.org/wikipedia/commons/c/cf/Piranesi01.jpg
http://www.surfacetoair.com/blog/wp-content/uploads/2011/06/piranesi.jpg
Also - in this is advice other students have had - when you choose the interior, ensure that it's a space that tells us something about the civilisation; don't choose a corner of someone's house, choose the interior of the mine-cart railway terminus (or whatever) - something speculative/visionary that a concept artist would be tasked with imagining. No small ideas!