It's been a long three years, and honestly I’m amazed at my accomplishments this year. I know in the minor I said that this was the first time I allowed myself to be consumed by the course but I was wrong this was rather the first time I had allowed myself to be consumed by the subject matter. This is the year that I feel I had managed to truly define my own personal workflow for Maya and 3d modelling as a whole. Often times I look back on the work that I had produced in the previous years and compare it to the here and now and see a massive skill gap almost as if I was no longer the same person. That said even now I feel like there are things that I could improve upon, if I could I wish I’d devoted more time into the design of the 1920s bot as lore wise and gameplay wise I felt it was an awesome concept; however, in my opinion the artwork I had created for it just wasn’t strong enough to fulfil its fantasy and hold my attention, and if it couldn’t hold my attention as the creator...